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public: | |
friend class | MultipleResultPath; |
MultipleResultNode() ; | |
MultipleResultNode(const MultipleResult& mRes) ; | |
float | getScore() const ; |
float | getPartialScore(int relevantBitSet); |
static bool | isParentChild(MultipleResultNode& node, MultipleResultNode& child) ; |
void | addEdge(MultipleResultNode& node) ; |
void | constructBestPath(); |
protected: | |
const MultipleResult * | mRes_; |
vector < MultipleResultNode *> | outEdges_; |
float | score_; |
MultipleResultNode * | path_; |
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friend class MultipleResultPath;
friend class MultipleResultPath;
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MultipleResultNode() ;
Function is currently defined inline.
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MultipleResultNode(const MultipleResult& mRes) ;
MultipleResultNode(const MultipleResult& mRes) ;
Function is currently defined inline.
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float getScore() const ;
Function is currently defined inline.
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float getPartialScore(int relevantBitSet);
float getPartialScore(int relevantBitSet);
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bool isParentChild(MultipleResultNode& node, MultipleResultNode& child) ;
static bool isParentChild(MultipleResultNode& node, MultipleResultNode& child) ;
Function is currently defined inline.
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void addEdge(MultipleResultNode& node) ;
void addEdge(MultipleResultNode& node) ;
Function is currently defined inline.
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void constructBestPath();
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const MultipleResult *mRes_; // wrapped MultipleResult
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vector < MultipleResultNode *> outEdges_;
vector < MultipleResultNode *> outEdges_;
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float score_;
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MultipleResultNode *path_; // pointer to highest scoring child
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public: | ||
---|---|---|
friend class | MultipleResultPath; | |
float | getScore() const ; | |
float | getPartialScore(int relevantBitSet); | |
static bool | isParentChild(MultipleResultNode& node, MultipleResultNode& child) ; | |
void | addEdge(MultipleResultNode& node) ; | |
void | constructBestPath(); | |
protected: | ||
const MultipleResult * | mRes_; | |
vector < MultipleResultNode *> | outEdges_; | |
float | score_; | |
MultipleResultNode * | path_; |
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