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public: | |
ReferenceFrame(); | |
ReferenceFrame(const Rotation3& r, const Vector3& t); | |
explicit | ReferenceFrame(const RigidTrans3& rt); |
operator RigidTrans3() const; | |
Vector3 | coordinatesInSystem(const Vector3& v) const; |
const Rotation3& | rotation() const; |
const Vector3& | translation() const; |
Matrix3 | rotationMatrix() const; |
// Operators. | |
friend Vector3 | operator*(const ReferenceFrame& rt, const Vector3& v); |
friend ReferenceFrame | operator*(const ReferenceFrame& rt1, const ReferenceFrame& rt2); |
friend ReferenceFrame | operator!(const ReferenceFrame& rt); |
friend ostream& | operator<<(ostream& s, const ReferenceFrame& rt); |
protected: |
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Copyright: SAMBA group , Tel-Aviv Univ. Israel, 1997.
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ReferenceFrame();
Empty constructor = 0 rigid transformation or default axis system.
ReferenceFrame();
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ReferenceFrame(const Rotation3& r, const Vector3& t);
Builds a reference frame from a rotation and translation. The rotational
parameters should conform with those given in RigidTrans3. i.e. They
are in radians and in the order of around X (Y-Z plane), around Y
(Z-X plane), around Z (X-Y plane).
ReferenceFrame(const Rotation3& r, const Vector3& t);
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explicit ReferenceFrame(const RigidTrans3& rt);
Extracts a ReferenceFrame from a 3D rigid transformation object
explicit ReferenceFrame(const RigidTrans3& rt);
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operator RigidTrans3() const;
casting operator returning a reference frame as a rigid transformation
RigidTrans3. This casting operator allows the user to use RigidTrans3's
non-inplace operators.
operator RigidTrans3() const;
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Vector3 coordinatesInSystem(const Vector3& v) const;
Computes the positions coordinates of agiven particle within the
reference frame.
Vector3 coordinatesInSystem(const Vector3& v) const;
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const Rotation3& rotation() const;
Returns a Rotation3 object of the ReferenceFrame's rotation.
const Rotation3& rotation() const;
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const Vector3& translation() const;
Returns the translation of the rigid transformation or in axis systems
the origin of the system.
const Vector3& translation() const;
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Matrix3 rotationMatrix() const;
Returns the appropriate rotation matrix that rotates 3D space with the
given rotation angles of the reference frame.
Matrix3 rotationMatrix() const;
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friend Vector3 operator*(const ReferenceFrame& rt, const Vector3& v);
Apply the rigid transformation rn ob vector v. Apply a rotation followed
by a translation
friend Vector3 operator*(const ReferenceFrame& rt, const Vector3& v);
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friend ReferenceFrame operator*(const ReferenceFrame& rt1, const ReferenceFrame& rt2);
multiply two rigid transformation such that for any vector v
(rt1*rt2)*v = rt1*(rt2*v)
friend ReferenceFrame operator*(const ReferenceFrame& rt1, const ReferenceFrame& rt2);
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friend ReferenceFrame operator!(const ReferenceFrame& rt);
Gives the inverse of a rigid transformation such that for any vector v
(rt*!rt)*v = rt*(!rt*v) = v and rt*!rt = RigidTrans3().
friend ReferenceFrame operator!(const ReferenceFrame& rt);
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friend ostream& operator<<(ostream& s, const ReferenceFrame& rt);
prints 3 rotations in X-Y-Z order (see above) and translation vector.
friend ostream& operator<<(ostream& s, const ReferenceFrame& rt);
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public: | ||
---|---|---|
explicit | ReferenceFrame(const RigidTrans3& rt); | |
operator RigidTrans3() const; | ||
Vector3 | coordinatesInSystem(const Vector3& v) const; | |
const Rotation3& | rotation() const; | |
const Vector3& | translation() const; | |
Matrix3 | rotationMatrix() const; | |
// Operators. | ||
friend Vector3 | operator*(const ReferenceFrame& rt, const Vector3& v); | |
friend ReferenceFrame | operator*(const ReferenceFrame& rt1, const ReferenceFrame& rt2); | |
friend ReferenceFrame | operator!(const ReferenceFrame& rt); | |
friend ostream& | operator<<(ostream& s, const ReferenceFrame& rt); | |
protected: |
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